• Dev Log #07: The META of Blog Posting

    Dev Log #07: The META of Blog Posting

    Happy New Year!  New years invite reflection. Today, I’ll reflect on dev logs themselves. More specifically, why do we write them? What are they for? And why do I have writer’s block? (Note: Chinese Translation of this devlog is available! Courtesy of Baojie) A Quick History I started my first blog post about 12…

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  • DevLog #05: Map Designing

    DevLog #05: Map Designing

    One common feedback we received for Phoenotopia was to add a map.  Unfortunately, it was too difficult to do since…

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  • Dev Log #07: The META of Blog Posting

    Dev Log #07: The META of Blog Posting

    Happy New Year!  New years invite reflection. Today, I’ll reflect on dev logs themselves. More specifically, why do we write them? What are they for? And why do I have…

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  • DevLog #06 : Expeditions for Tech

    DevLog #06 : Expeditions for Tech

    Spot the difference in this picture of two enemies at the moment of their demise. On the left, an enemy in Phoenotopia. On the right, an enemy in Star Iliad.…

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  • DevLog #05: Map Designing

    DevLog #05: Map Designing

    One common feedback we received for Phoenotopia was to add a map.  Unfortunately, it was too difficult to do since Phoenotopia wasn’t designed with 2D geometric considerations in mind. Perhaps…

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  • DevLog #04: Revisiting some old Story Drafts

    DevLog #04: Revisiting some old Story Drafts

    The game has evolved a lot from whence it started. For fun, let’s dive into some old concepts. Don’t worry, they won’t be spoilerific since the current story has evolved…

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  • DevLog #03: The True Weight of a Double Jump

    DevLog #03: The True Weight of a Double Jump

    One of the most common requests I received for Phoenotopia was to add a double jump. Of course, once the game was out, adding a new movement mechanic like that…

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