• Dev Log #8: HP vs Hearts

    Dev Log #8: HP vs Hearts

    Star Iliad uses a “Heart” system to display player health – which is a marked change from Phoenotopia’s “HP”. Today, I’ll explore why that is. Did we consider other health systems? And is using Hearts simply a cosmetic decision or a major change that will shape the game design fundamentally?…

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  • DevLog #05: Map Designing

    DevLog #05: Map Designing

    One common feedback we received for Phoenotopia was to add a map.  Unfortunately, it was too difficult to do since…

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  • Dev Log #8: HP vs Hearts

    Dev Log #8: HP vs Hearts

    Star Iliad uses a “Heart” system to display player health – which is a marked change from Phoenotopia’s “HP”. Today, I’ll explore why that is. Did we consider other health…

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  • Dev Log #07: The META of Blog Posting

    Dev Log #07: The META of Blog Posting

    Happy New Year!  New years invite reflection. Today, I’ll reflect on dev logs themselves. More specifically, why do we write them? What are they for? And why do I have…

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  • DevLog #06 : Expeditions for Tech

    DevLog #06 : Expeditions for Tech

    Spot the difference in this picture of two enemies at the moment of their demise. On the left, an enemy in Phoenotopia. On the right, an enemy in Star Iliad.…

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  • DevLog #05: Map Designing

    DevLog #05: Map Designing

    One common feedback we received for Phoenotopia was to add a map.  Unfortunately, it was too difficult to do since Phoenotopia wasn’t designed with 2D geometric considerations in mind. Perhaps…

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  • DevLog #04: Revisiting some old Story Drafts

    DevLog #04: Revisiting some old Story Drafts

    The game has evolved a lot from whence it started. For fun, let’s dive into some old concepts. Don’t worry, they won’t be spoilerific since the current story has evolved…

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