• DevLog #10: Fast Travel

    DevLog #10: Fast Travel

    A rare trip has come up. An old friend is getting married, which has necessitated I travel to the other side of the world. So on that note, let’s talk about “Fast Travel” in video games. One might be tempted to think it’s an easy question: “How soon should we…

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  • Dev Log #8: HP vs Hearts

    Dev Log #8: HP vs Hearts

    Star Iliad uses a “Heart” system to display player health – which is a marked change from Phoenotopia’s “HP”. Today,…

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  • DevLog #10: Fast Travel

    DevLog #10: Fast Travel

    A rare trip has come up. An old friend is getting married, which has necessitated I travel to the other side of the world. So on that note, let’s talk…

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  • Dev Log #09: Little Design Decisions

    Dev Log #09: Little Design Decisions

    When creating a game world, you have to tackle various design questions. We’re familiar with the big front-facing design questions – things that require clear intent and are likely to…

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  • Dev Log #8: HP vs Hearts

    Dev Log #8: HP vs Hearts

    Star Iliad uses a “Heart” system to display player health – which is a marked change from Phoenotopia’s “HP”. Today, I’ll explore why that is. Did we consider other health…

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  • Dev Log #07: The META of Blog Posting

    Dev Log #07: The META of Blog Posting

    Happy New Year!  New years invite reflection. Today, I’ll reflect on dev logs themselves. More specifically, why do we write them? What are they for? And why do I have…

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  • DevLog #06 : Expeditions for Tech

    DevLog #06 : Expeditions for Tech

    Spot the difference in this picture of two enemies at the moment of their demise. On the left, an enemy in Phoenotopia. On the right, an enemy in Star Iliad.…

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