Tag: game-development
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DevLog #10: Fast Travel
A rare trip has come up. An old friend is getting married, which has necessitated I travel to the other side of the world. So on that note, let’s talk about “Fast Travel” in video games. One might be tempted to think it’s an easy question: “How soon should we have it?” But actually, the…
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Dev Log #09: Little Design Decisions
When creating a game world, you have to tackle various design questions. We’re familiar with the big front-facing design questions – things that require clear intent and are likely to be listed in the game design doc. They’d be questions about the game’s core genre and tone, the gameplay loop, the story, art style, and…
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Dev Log #07: The META of Blog Posting
Happy New Year! New years invite reflection. Today, I’ll reflect on dev logs themselves. More specifically, why do we write them? What are they for? And why do I have writer’s block? (Note: Chinese Translation of this devlog is available! Courtesy of Baojie) A Quick History I started my first blog post about 12 years ago. At the time,…
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DevLog #03: The True Weight of a Double Jump
One of the most common requests I received for Phoenotopia was to add a double jump. Of course, once the game was out, adding a new movement mechanic like that wasn’t feasible without dramatically altering the levels and puzzles. It’s one of those deceptively small changes that carries massive, far-reaching consequences. Still, I mentally bookmarked…
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DevLog #01 : Introducing Star Iliad
We’re happy to announce our next game, “Star Iliad”! Now in development. Star Iliad is a retro-futuristically themed Metroidvania that takes place inside a giant star whale. See the teaser trailer! In the game, you’ll play as Blythe Braves, a Star Ranger who patrols a remote region of the interstellar frontier. Heeding a distress signal,…
