Tag: gaming
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DevLog #05: Map Designing
One common feedback we received for Phoenotopia was to add a map. Unfortunately, it was too difficult to do since Phoenotopia wasn’t designed with 2D geometric considerations in mind. Perhaps it’s best explained with this picture: (Note: Chinese Translation of this blog post is available! (Courtesy of Baojie) (The starting house. Some say the confusing layout was…
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DevLog # 02: The Importance of Pacing
Note: Chinese Translation of this blog post is available! (Courtesy of Baojie) When it comes to making commercial video games, let’s just say it’s not our first rodeo 😎 (It’s our second) Steam automatically compiles various play data from gamers. From Phoenotopia, I know that we have a roughly even split of keyboard users and gamepad users.…
