Tag: gaming

  • Dev Log #07: The META of Blog Posting

    Dev Log #07: The META of Blog Posting

    Happy New Year!  New years invite reflection. Today, I’ll reflect on dev logs themselves. More specifically, why do we write them? What are they for? And why do I have writer’s block? (Note: Chinese Translation of this devlog is available! Courtesy of Baojie) A Quick History I started my first blog post about 12 years ago. At the time,…

  • DevLog #05: Map Designing

    DevLog #05: Map Designing

    One common feedback we received for Phoenotopia was to add a map.  Unfortunately, it was too difficult to do since Phoenotopia wasn’t designed with 2D geometric considerations in mind. Perhaps it’s best explained with this picture: (Note: Chinese Translation of this blog post is available! (Courtesy of Baojie) (The starting house. Some say the confusing layout was…

  • DevLog # 02: The Importance of Pacing

    DevLog # 02: The Importance of Pacing

    Note: Chinese Translation of this blog post is available! (Courtesy of Baojie) When it comes to making commercial video games, let’s just say it’s not our first rodeo 😎 (It’s our second) Steam automatically compiles various play data from gamers. From Phoenotopia, I know that we have a roughly even split of keyboard users and gamepad users.…