Tag: Phoenotopia
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DevLog #06 : Expeditions for Tech
Spot the difference in this picture of two enemies at the moment of their demise. On the left, an enemy in Phoenotopia. On the right, an enemy in Star Iliad. Notice anything? The one on the right sports a “hit glow” FX. (Note: Chinese Translation of this devlog is available! Courtesy of Baojie) Phoenotopia surprisingly never had hit…
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DevLog #05: Map Designing
One common feedback we received for Phoenotopia was to add a map. Unfortunately, it was too difficult to do since Phoenotopia wasn’t designed with 2D geometric considerations in mind. Perhaps it’s best explained with this picture: (Note: Chinese Translation of this blog post is available! (Courtesy of Baojie) (The starting house. Some say the confusing layout was…
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DevLog #03: The True Weight of a Double Jump
One of the most common requests I received for Phoenotopia was to add a double jump. Of course, once the game was out, adding a new movement mechanic like that wasn’t feasible without dramatically altering the levels and puzzles. It’s one of those deceptively small changes that carries massive, far-reaching consequences. Still, I mentally bookmarked…
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DevLog #01 : Introducing Star Iliad
We’re happy to announce our next game, “Star Iliad”! Now in development. Star Iliad is a retro-futuristically themed Metroidvania that takes place inside a giant star whale. See the teaser trailer! In the game, you’ll play as Blythe Braves, a Star Ranger who patrols a remote region of the interstellar frontier. Heeding a distress signal,…
