Tag: Phoenotopia

  • DevLog #05: Map Designing

    DevLog #05: Map Designing

    One common feedback we received for Phoenotopia was to add a map.  Unfortunately, it was too difficult to do since Phoenotopia wasn’t designed with 2D geometric considerations in mind. Perhaps it’s best explained with this picture: (Note: Chinese Translation of this blog post is available! (Courtesy of Baojie) (The starting house. Some say the confusing layout was…

  • DevLog #03: The True Weight of a Double Jump

    DevLog #03: The True Weight of a Double Jump

    One of the most common requests I received for Phoenotopia was to add a double jump. Of course, once the game was out, adding a new movement mechanic like that wasn’t feasible without dramatically altering the levels and puzzles. It’s one of those deceptively small changes that carries massive, far-reaching consequences. Still, I mentally bookmarked…

  • DevLog #01 : Introducing Star Iliad

    DevLog #01 : Introducing Star Iliad

    We’re happy to announce our next game, “Star Iliad”! Now in development. Star Iliad is a retro-futuristically themed Metroidvania that takes place inside a giant star whale.  See the teaser trailer! In the game, you’ll play as Blythe Braves, a Star Ranger who patrols a remote region of the interstellar frontier. Heeding a distress signal,…