Tag: platformer

  • DevLog #03: The True Weight of a Double Jump

    DevLog #03: The True Weight of a Double Jump

    One of the most common requests I received for Phoenotopia was to add a double jump. Of course, once the game was out, adding a new movement mechanic like that wasn’t feasible without dramatically altering the levels and puzzles. It’s one of those deceptively small changes that carries massive, far-reaching consequences. Still, I mentally bookmarked…