DevLog #01 : Introducing Star Iliad

We’re happy to announce our next game, “Star Iliad”! Now in development.

Star Iliad is a retro-futuristically themed Metroidvania that takes place inside a giant star whale. 

See the teaser trailer!

In the game, you’ll play as Blythe Braves, a Star Ranger who patrols a remote region of the interstellar frontier. Heeding a distress signal, she investigates to find a curious large rock formation in the shape of a whale. Shortly after landing and locating a couple of castaways, her ship is destroyed by unknown alien creatures. Stranded and surrounded, but not outgunned, she joins forces with other castaways in a bid to escape. A big adventure ensues!

Where Phoenotopia had more Zelda-style leanings, Star Iliad dives deeper into Metroid territory with a larger, interconnected map and a stronger focus on gun combat. We’ve learned the correct lessons from Phoenotopia— which is… Guns are Good 👍 Bats are Bad 👎  (joking!)

The story won’t be taking a backseat. While Phoenotopia featured a large ensemble cast, Star Iliad narrows its focus to a smaller group of more thoroughly explored characters.

(Characters can leverage expressive portraits to drive emotionally charged scenes)

Some additional in-development pics. We have both very finished & very unfinished looking areas.

Legacy of Phoenotopia

Since Phoenotopia’s development concluded, we’ve received some really encouraging emails from fans expressing how much they enjoyed it and even sharing their concern about whether we were doing alright. This meant a lot, especially considering Phoenotopia was not a strong seller.

For a while now, I’ve felt the need to allay those fears and let everyone know that we’re alive and hard at work on something new. With Steam’s fourth anniversary for Phoenotopia approaching, it felt like the right moment to finally share an update.

True, Phoenotopia was not a strong seller, but it would not turn out to be as bleak as I previously believed. Long after sales should have dwindled to zero, the game found a small, but steady threshold—a lifeline that has kept us funded. We’ve also been able to rely on family (and the occasional side job or two) to stay afloat.

Lastly, I think the game got some organic word of mouth, so there would be random times here and there where a youtuber or renowned streamer covered Phoenotopia and we’d get an unusual sales spike out of nowhere.

So, to all the fans who supported us, whether by buying the game, spreading the word, or just sending us kind messages—thank you! You’ve sustained us in ways you may not even realize, and we’re incredibly grateful 🙇 

Chronicling Star Iliad’s development with a new Dev Log

After Phoenotopia, there was a bit of wandering around and thinking about what was next. 

I wanted to settle into a quieter pace of development for a while. With Phoenotopia, I had been doing long form dev log updates. I wanted to try something different – a smaller, but more frequent form of dev logging. And it appeared that the new dev blogging meta was social media like Twitter & Instagram.

But there was no point in starting right away. Because 4 years back, we didn’t know what we were working on. It would take about a year of exploring & feeling around before “Star Iliad” developed enough shape and form that it could be talked about. Then we started twitter (@StarIliad) and instagram (@StarIliad), and started posting. Not as regular as I thought I would it turns out – short form updates have their own unique challenges and dev logging is always easy to neglect.

Still, if you’re curious, you can look at the StarIliad twitter account and enjoy the past 3 years of short form dev log posts (it may keep you entertained for all of 10 minutes).

As for the instagram account, it never quite took off, basically dying right out the gate >_>

In any case, we’re in the midst of development. It’s difficult to see the finish line from here, so I can’t announce a release date. What I can announce is the return of the dev log, where like times of yore, I will be chronicling our thoughts and tribulations until we reach the finish line. I invite you to join us by subscribing to the dev log below!

(Also, please wishlist on Steam! It helps with the algorithm)

(Next update coming at March’s end!)

Chinese Translation of this blog post now available! (Courtesy of Baojie)


Comments

10 responses to “DevLog #01 : Introducing Star Iliad”

  1. H Y P E

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  2. I’m so happy to hear about this and excited for you new game!

    I only finished Phoenotopia a few weeks ago, and I feel like I should’ve learned of it sooner! It was the perfect first game to finish in 2025 for me. It’s the first game in a long time that I feel like I can just take my time doing puzzles and being immersed in a game without having to rush to finish it. It genuinely surprised me that Phoenotopia didn’t sell well because it deserves so much more.

    If you have a capacity, I recommend setting up an account on Bluesky as well. There’s quite a lively indie dev community there now. And I’ll happily help promote your account!

    Liked by 1 person

  3. Thank you! A bluesky account is on the way 👍

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  4. Will there still be short updates on Twitter? I mean what you used to do before the teaser reveal. I’m very excited for Star Iliad!

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    1. Short form updates will still continue! The next one is planned for Saturday 👍

      Liked by 1 person

  5. 很高兴发现你们要制作新的游戏,在玩完不死鸟传说后我一直试图在社交平台上寻找你们的消息,但几乎没有找到,我一度认为你们已经解散了。

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    1. I’m very glad to find out that you are making a new game. After playing Phoenotopia, I’ve been trying to look for your news on social platforms, but I found almost nothing. I once thought that you guys have disbanded.

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    2. I’m glad to find out that you’re working on a new game. After finishing ‘The Legend of the Phoenix,’ I’ve been trying to look for your news on social platforms, but I found almost nothing. I once thought that you guys had disbanded

      Like

  6. shownfish Avatar
    shownfish

    The early game experience of Phoenotopia is really boring, especially that part about the temple. I almost gave up on this game. Also, the combat feel isn’t good. Players aren’t fixated on whether the weapon is a club, lightsaber, or bone nail; they only care about whether the combat is thrilling. I think you should carefully polish the early game process and the combat section.

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    1. The combat in Phoenotopia is rather dull, and what truly attracts me are the heartwarming stories, carefully designed scenes, and melodic music. I really love the beautiful world in the game and those kind and interesting people.

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