We’re happy to announce our next game, “Star Iliad”! Now in development.
Star Iliad is a retro-futuristically themed Metroidvania that takes place inside a giant star whale.
See the teaser trailer!
In the game, you’ll play as Blythe Braves, a Star Ranger who patrols a remote region of the interstellar frontier. Heeding a distress signal, she investigates to find a curious large rock formation in the shape of a whale. Shortly after landing and locating a couple of castaways, her ship is destroyed by unknown alien creatures. Stranded and surrounded, but not outgunned, she joins forces with other castaways in a bid to escape. A big adventure ensues!
Where Phoenotopia had more Zelda-style leanings, Star Iliad dives deeper into Metroid territory with a larger, interconnected map and a stronger focus on gun combat. We’ve learned the correct lessons from Phoenotopia— which is… Guns are Good 👍 Bats are Bad 👎 (joking!)
The story won’t be taking a backseat. While Phoenotopia featured a large ensemble cast, Star Iliad narrows its focus to a smaller group of more thoroughly explored characters.

(Characters can leverage expressive portraits to drive emotionally charged scenes)
Some additional in-development pics. We have both very finished & very unfinished looking areas.



Legacy of Phoenotopia
Since Phoenotopia’s development concluded, we’ve received some really encouraging emails from fans expressing how much they enjoyed it and even sharing their concern about whether we were doing alright. This meant a lot, especially considering Phoenotopia was not a strong seller.
For a while now, I’ve felt the need to allay those fears and let everyone know that we’re alive and hard at work on something new. With Steam’s fourth anniversary for Phoenotopia approaching, it felt like the right moment to finally share an update.
True, Phoenotopia was not a strong seller, but it would not turn out to be as bleak as I previously believed. Long after sales should have dwindled to zero, the game found a small, but steady threshold—a lifeline that has kept us funded. We’ve also been able to rely on family (and the occasional side job or two) to stay afloat.
Lastly, I think the game got some organic word of mouth, so there would be random times here and there where a youtuber or renowned streamer covered Phoenotopia and we’d get an unusual sales spike out of nowhere.
So, to all the fans who supported us, whether by buying the game, spreading the word, or just sending us kind messages—thank you! You’ve sustained us in ways you may not even realize, and we’re incredibly grateful 🙇

Chronicling Star Iliad’s development with a new Dev Log
After Phoenotopia, there was a bit of wandering around and thinking about what was next.
I wanted to settle into a quieter pace of development for a while. With Phoenotopia, I had been doing long form dev log updates. I wanted to try something different – a smaller, but more frequent form of dev logging. And it appeared that the new dev blogging meta was social media like Twitter & Instagram.
But there was no point in starting right away. Because 4 years back, we didn’t know what we were working on. It would take about a year of exploring & feeling around before “Star Iliad” developed enough shape and form that it could be talked about. Then we started twitter (@StarIliad) and instagram (@StarIliad), and started posting. Not as regular as I thought I would it turns out – short form updates have their own unique challenges and dev logging is always easy to neglect.
Still, if you’re curious, you can look at the StarIliad twitter account and enjoy the past 3 years of short form dev log posts (it may keep you entertained for all of 10 minutes).
As for the instagram account, it never quite took off, basically dying right out the gate >_>
In any case, we’re in the midst of development. It’s difficult to see the finish line from here, so I can’t announce a release date. What I can announce is the return of the dev log, where like times of yore, I will be chronicling our thoughts and tribulations until we reach the finish line. I invite you to join us by subscribing to the dev log below!
(Also, please wishlist on Steam! It helps with the algorithm)
(Next update coming at March’s end!)
Chinese Translation of this blog post now available! (Courtesy of Baojie)



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